
POC
Détecter les mouvements et animer un asset selon le mouvement
Détection de marches
Proposition d'activité via notification, affichage de l'exercice puis score total
Récompenses après activités (marches)
Magasin achat item
Interaction avec son animal
Project
Watch First Application.
You start with a cute pet that you must take care of. The only way to win money and actually take care of it is by doing … SPORT !
You start with a cute pet that you must take care of. The only way to win money and actually take care of it is by doing … SPORT !
Every movement wins you rewards (virtual coins)
Features
Exercises
Winning credits
Exercise
Duration / Value
Points
Walk
>500 steps
20
Walk
>1000 steps
50
Walk
>2000
100
Walk
total day 5000
100
Walk
total day 10 000
200
Squat
10
5
Squat
20
10
Squat
50
50
Profile
Before starting to play, you need to select your companion. He will follow you everywhere until something bad happen :(
To keep it alive, you'll need to take care of it, and to do so, you'll need to gain credit by doing activities !
You will have access to your statistics in separated screens: points earned, history of exercises done, health score.
Companion
To keep it alive, you need to take care of your companion. The companion has statistics you need to care about :
pet it
make him see friends by connecting with others
send it to your computer, where it'll be free to wander
Optionally, you can use your coin to dress your companion with unique accessories you can buy in the shop.
It will not affect your companion's stats, but will make it even more adorable.
What happen if my companion die
First of all, it's super sad. Make sure to not do it again by moving a bit more everyday.
You can restart the adventure with another companion. Your progress will be kept (money, stats).
You will have access to an history screen with all your previous companions (hopefully not that much) and data about the journey you spent with it (days alive, coins won, total steps with it)
Shop
The place to buy everything for your companion :
Food
Backgrounds (seasons, events like christmas or halloween, biomes)
Accessories (hat, glasses, etc)
Screens