Project
Watch First Application.
You start with a cute pet that you must take care of. The only way to win money and actually take care of it is by doing … SPORT !
Every movement wins you rewards (virtual coins)
Features

Exercises

Auto : The app auto detect walks you take. Points are earned according to the number of steps done during walks and at the end of the day.
Triggered : You can launch predefined exercises that rewards you with fixed points, based on the number of repetitions you do.

Winning credits

Exercise
Duration / Value
Points
Walk
>500 steps
20
Walk
>1000 steps
50
Walk
>2000
100
Walk
total day 5000
100
Walk
total day 10 000
200
Squat
10
5
Squat
20
10
Squat
50
50

Profile

Before starting to play, you need to select your companion. He will follow you everywhere until something bad happen :(
Pick which one you prefer, give it a name and your adventure start !
To keep it alive, you'll need to take care of it, and to do so, you'll need to gain credit by doing activities !
You will have access to your statistics in separated screens: points earned, history of exercises done, health score.

Companion

Statistics

To keep it alive, you need to take care of your companion. The companion has statistics you need to care about :
happiness : to keep your companion happy, you need to :
pet it, play with it, feed it treats
make him see friends by connecting with others
send it to your computer, where it'll be free to wander
hungriness : feed it enough with items you can buy in the shop
health : decided by how much you move through the day. If you don't move enough for an extended period of time, your companion might die :(

Statistics calculation

Every statistics is on 5 units.
If one of the stat fall to 0, your companion die.
HEALTH (0.5 details)→ UP : Each walk (never mind the number of steps) will increase health stat by .5
→ DOWN : If you do less than 1000steps in the day, the stat drops by 1
HUNGRINESS (0.25 details)→ UP : depending on which type of food you give
→ DOWN : your companion need to be fed every 6 hours, otherwise the stat will go down. After feeding the companion, the stat going down is delayed by 6h
HAPPINESS (0.25 details)→ UP: sending your companion on a stroll on your PC, petting or playing with it. Pet it to retrieve 0.25. Playing with it up that stat depending on the toy. Sending it to your PC up the stat at its max.
→ DOWN: if your not going to see it at least once a day

Appearance

Optionally, you can use your coin to dress your companion with unique accessories you can buy in the shop.
It will not affect your companion's stats, but will make it even more adorable.

What happen if my companion die

First of all, it's super sad. Make sure to not do it again by moving a bit more everyday.
You can restart the adventure with another companion. Your progress will be kept (money, stats).
You will have access to an history screen with all your previous companions (hopefully not that much) and data about the journey you spent with it (days alive, coins won, total steps with it)

Shop

The place to buy everything for your companion. In the shop, you can buy objects necessary for the well being of your companion, as well as cosmetics.
All items are bound to your companion, meaning that if you let it die, you'll loose everything you bought for it !
Food : different type of foods are available. Each item will give a determined raise in your companion's hungriness stat.
Type
Price
Hungriness Stat
Happiness Stat
Bread
5
+0.25
Drink
5
+0.25
Onigiri
12
+1
Egg
10
+0.75
Dessert
12
+0.5
+0.25
Backgrounds (seasons, events like christmas or halloween, biomes) : some backgrounds are only available for certain type of companions
Type
Price
Companion
Forest (DEFAULT)
0
ALL
Moutain
200
Ocean
200
City
200
Space
500
ALL
Accessories (hat, glasses, etc)
Toys (balls):
Toys allow you to play with your companion, which will give it a little boost of happiness.

Notifications

At random times in the day, send a quick limited in time exercise objective with bonus in reward if done. (example: "Do 10 squats in the next 15min to earn 100 credits") → Redirect to Exercise Screen
Persistent notification when walk detected ("Walk in progess, keep the effort !") → Redirect to Home Screen
Drop in stats ("Your companion is hungry")

Settings

disable sounds
disable vibrations
disable notifications
Screens