Sample
Core Gear
During character creation, you’ll select a core gear kit. This kit is the basic equipment that you generally have on you any time you are working a job. Though you may have additional gear that travels with you, this kit’s gear is always considered to be with you unless you specify otherwise.
Core gear always includes:
basic commlink w/subvocal mic & ear
skillsofts & general language tools common to your area
licenses for restricted gear you openly carry
1 triage and stabilization med kit
clothing set with 1 medium T3 item (2 qualities, 1 attachment)
1 career kit
Carrying case
Example Gear
All item stats listed on this page are for the default Tier 3: Nice level of gear.
To build your own gear, or see detailed stats, available qualities, and more, see the Gear & Fortune page.
Bioware
Body part
Hardware
Qualities
Available Resonance
Cost
Head
Control point (+3R)
Internal
4
50
Left arm
Modular tool-hand
1
1
20
Torso
Wired reflexes+1
Internal+1
2
35
Torso
Dermal platingAcid excretor
Analog, Shock resistant
2
35
Head
Changeling face
Natural looking x1
1
20
Full
Holdout cavity, Internal air tank, Gill sheath+2
3
6
100
Consumables
Consumables are not automatically replaced through upkeep but must be bought separate.
Each consumable purchased has 1 use per tier rating. (T3 = 3 uses)
T3 consumables each cost 1 Fortune.
Drugs
Drug
Ingestion type
Primary effect
Side effect
Medpatch
patch
heal hp x3
drowsy x1, disorientation x1, sense dulled x1
Daze
inhalation
euphoria x2, ignore pain
disorientation x2, sluggish
auto-stabilizer
injection
stabilize, heal hp x2
sense dulled x2, drowsy x1
antidote patch
patch
heal poison x3
nausea x1, fatique x2
stim patch
patch
ignore stun x2, focused state
paranoia x2, hp damage x1
tranq syringe
injection
drowsy x3
disorientation x2, heal hp x1
aqua vitae
potion
euphoria, ignore anxiety, ignore pain
disorientation x3
Gadgets
Gadget
Trigger type
holoskin
touch
microphone
remote signal
motion detector
specific condition
instapanel
touch
signal jammer
remote signal
portable light
touch
white noise generator
remote signal
Goodies
Goodies include everything from crafting materials, reagents, health supplies, and more.
Spells, Programs, and Skill tricks are learned as Formulas - the cost varies per spell/program type.
Goodie
Goodie
flare
spike strip
grappler net
spoof chip
bonding epoxy
reagents
food and rations
mana-sensitive film plate
injection syringe
symbolic link
tracker
thermite
fire extinguisher
lubricant
plastic restraints
corrosive
raw materials
sealant
det cord
specialty ammo
safety fuse
fake blood packs
spray flesh
Rigs
Rigs can run programs equal to it’s Resonance x Tier. Additional processing power can be added as an onboard processor hardware attachment. Onboard processors for rigs can be fitted with extra resonance equal to the Gear Tier x2, but each point of extra resonance costs an additional 10 Fortune.
Chassis
Hardware
Qualities
Resonance
Cost
Stationary deck
Onboard processor
1
6
60
Spyfly
Advanced sensor array
1
1
10
Small roller
2
2
2
25
Rover walker
Mechanical arm, +2
Sprite inhabited, +1
4
50
Stalker walker
Advanced sensor array, Projectile launcher, smuggling compartment
Sprite inhabited, +1
4
50
Team van
Passenger module, rigger cocoon, off-road tires, weapons mount, smuggling compartment
Discreet, +2
6+
100
Tools
Career Kits
Career kits generally cost 10 Fortune, and include all gear necessary to complete the associated job.
Example career kits
Example career kits
Locksmith
Actor
Enchanter
Outdoorsman
Plumber
Beautician
Mechanic
Climber
Digital Spider
Diver
Medic
Hazmat
Journalist
Office worker
Specialty Tools
Up to 3 items included in a career kit, can be defined at any time after purchase. Items that are unusual for that career will raise alarm if discovered - for example, a maintenance worker may be able to have a mini welder, but a sports reporter will not.
Biomonitor
respirator
Chisel/crowbar
smoke projector
commlink
grappler gun
label printer
satelite link
recording sim rig
analog display
trid projector
duffle bag
mini welder
climbing gear
detonator
wire cutters
Monofilament cutter
tag eraser
scanner
binoculars
flashlight
extendable stick
camera
magecuffs
hard-shell briefcase
datachip
cable tap
rope
High end and large tools
High end tool costs vary depending on the complexity, restriction, and availability of the item. Often, when purchasing these, the money comes from the team pool for the job, or may effect payout or upkeep costs.
Grappler gun
Survival bubble
Tent
Keycard copier
Auto-lockpicker
Jet pack / Jump jets
Diving rig
Breaching ram
Endoscope/ Periscope
Weapons
All T3: Nice weapons cost 10 Fortune.
By default, weapons do not have attachments, and only have 1 variable quality. The bulky quality can be added to give the weapon an optional attachment. Type qualities are added automatically based on the weapon type.
Type
Example
Type Quality
Quality
Attachment example
Thrown
Throwing knife
Silent
Aerodynamic
Launched
Crossbow
Stopping power
Bulky
Extended magazine
Launched special
Net launcher
Ignore cover
Swift
Melee long
Staff
Riposte
Magicked - (up to 1 mana spells)
Melee short
Monofilament wire
Rapid draw
Discreet
Pistol
Holdout pistol
Rapid draw
Micro
Shotgun
Shotgun
Boomstick
Bulky
Extended magazine
LMG
LMG
Suppressing fire
Smart - auto-targeting
Worn
Basic clothing outfits with no attachments or qualities can be bought at 1 Fortune, and covers the whole body.
Items with a bulk of 4 or higher may impact fitness checks that require maneuverability.
Add the bulky quality to an item to increase both bulk and available attachments by 1.
Sample Items
Qualities
Attachments
Cost
Maintenance worker disguised
0
0
1
Bikini
0
0
1
Climbing gloves
Sticky
0
2
Leather armored jacket
Armored x2
Quick draw holster
5
Subtle infiltration suit
Stylish, silent, chameleon coated
Hidden pocket
10
Assault tac gear
Armored x4
Armored Plating, Air filtration module
15
Services
Base cost for good job: 3 Fortune
Cost is multiplied by the risk level of the job
Risk level
Description
1
Low
2
Moderate
3
High
Cost
Street Doc patches you up
3
Training assistance
3
ID Manager removes recent criminal history
6
Pickpocket gets ID from specific wageslave
6
Smuggler leave gun in building
9
Cleaner remove signs of a firefight
9
Sexworker extracts info on target
9
Bounty hunter tracks down hiding target
6
Gear Qualities and Mods
Note - make sure qualities make sense for the item - aerodynamic gloves may sound cool, but there may not be much in-game use for them
Negative Qualities
Individual gear items may have unique negative qualities. For each negative quality, you are able to add an extra positive quality.
No item may have more than 2 negative qualities.
flashy
increase notice
tempermental
Add an extra 1 to all rolls made with this item
slow
actions taken with this item take 2x as long to perform
Improve stat or effect
aerodynamic
increases range
Balanced grip
dampened
reduces shocking sensory changes (pick sense)
deadly
increase damage - cannot deal nonlethal or stun damage
eruptive
larger blast radius
lingering
effect continues longer than normal
magnifier
increases sensory effects (pick sense)
reinforced grip
stronger hit
stylish
gives etiquette boost - pick social etiquette group
swift
less time for actions
Analog
Cannot be hacked remotely
customized/tailored
reduces bulk/unwieldy?
discreet
looks like something mundane
ejection
can remove armor with single action
energy resistor
pick element type
micro
smaller than usual
nonlethal
rebreather/atmosphere protection
like hazmat shielding
resistant
shielded against a specific energy type
sealed
closed off from environmental effects
silent
Reduces auditory notice
smart
can have program incorporated - autoaim, anti-recording static
Add effect
Aquatic or Amphibious
Can be used in water - available only for items that would normally not function correctly underwater
Bewildering
Confuses targets or observers
Bright
lights up area
bubble seal
chameleon coated
energy field
radiate element type
flexible
grapple
holds the target
injection
delivers special compound but no damage
locked
can only be used by keyholder
magicked
allows spells to be incorporated, haste, spell reflector, called/returning, magic damage, dispelling, energy effects suggested
maiming
damages enemy move
maneuver
moves target - pick shove, pull, trip
mounted
resists disarm
powered
suggested power abilities include - speed increase, increased melee damage, increased weight carry, flight, climbing
seeking
will maneuver to hit
sticky
adheres to physical surfaces
superfake
looks like a higher tier except on close observation
timed/delayed
wrecker
destroys area
Gear tiers & higher quality gear
Gear tier represents the quality and overall workmanship of the gear. Higher tiers work better, and often come with additional perks and effects.
Gear tier may have passive effects on etiquette checks, as NPCs will make assumptions based on the gear they can see.
Tier #
Tier
Cost
Tier qualities
of Attachments and optional qualities
1
Bargain Bin
/10
Unreliable, Breakable
-2
2
Cheap
/3
Unreliable
-1
3
Nice
Base
N/A
Base
4
High Quality
x3
Reliable
+1
5
Luxury
x10
Reliable, Powerful
+2
6
Designer
x100-1000
Reliable, Powerful, Custom
+3
P
Prototype
/2
Unreliable, Breakable
+2 positive, +1 negative