Better to run and play another day than get caught and go to corpo prison
There’s no such thing as a milk run; even the smallest jobs can go sideways
A silent run means no evidence of the job not just no evidence of your presence
Everyone is important to someone else; bodies build grudges
Attacks
Attack pool, including combat trick modifications.
A fighter can know a number of programs = Logic x Combat skill
1 Success = hit
Total # Successes = raw damage
Raw damage - armor - resistances = actual damage
3+ HP damage in 1 attack = Wound
Special effects start immediately
Damage = > armor rating = reduce armor rating by 1
Trigger rollover effects from HP or Stun meters
At 0 health, dying
Revive in 15 minutes or dead
Retrieve dead body to resurrect
At 0 stun, unconscious
Single close action to wake
Automatically wake after minutes = stun meter
Distances
Close - Can hit with a melee weapon
Medium - Can make eye contact, can reach close range in 2 seconds of sprinting
Far - Everything outside medium range.
Common Free Actions
Speaking
Drop item
Stop ongoing action
Drop to floor
Common 1 pt Actions
Attack (Simple)
Activate readied object
Retrieve stowed item
Hide
Take cover
Use skill (Simple)
Use trick (Simple)
Additional movement
Assist a teammate
Reload weapon
Common complex actions
Attack (Complex)
Use complex object
Build/adjust cover
Use skill (Complex)
Use trick (Complex)
Notes
Status effects linger for set duration
Characters neglect rest = exhaustion
Soul loss = major effects
Special circumstances = DM discretion