Social
Identify etiquettes and modifiers at start of scene
Roll only if try to Influence
NPC attitude affects difficulty
Contacts
Contact relationships are centered in Affinity & Power
Affinity: Hatred-Close intimacy = Social check thresholds
Power: 1-6 = Abilities of character
Favors represent social currency. Exchanged for:
Discounts
Introductions
First dibs
Raised affinity
Etc.
Community
Neighborhood modifies secret checks for:
Notice
Safety
Downtime
Train skill
Level up attribute
Make money
Improve relationship
Acquire resources
Reduce heat
Basic gear is automatically refreshed @ end of downtime