Social

Identify etiquettes and modifiers at start of scene
Roll only if try to Influence
NPC attitude affects difficulty

Contacts

Contact relationships are centered in Affinity & Power
Affinity: Hatred-Close intimacy = Social check thresholds
Power: 1-6 = Abilities of character
Favors represent social currency. Exchanged for:
Discounts
Introductions
First dibs
Raised affinity
Etc.

Community

Neighborhood modifies secret checks for:
Notice
Safety

Downtime

Leisure: Pick 1 place to be
Work: Pick 1 improvement & roll or take flat
Train skill
Level up attribute
Make money
Improve relationship
Acquire resources
Reduce heat
Shopping: Buy upgrades, new gear, and special equipment.
Basic gear is automatically refreshed @ end of downtime